Unify physics across Unity, Unreal, Godot & web engines·Zeq OS·v1.287.5
Game Engine Sync provides native plugins for Unity (C#), Unreal Engine (C++), Godot (GDScript), and web engines (Three.js, Matter.js, p5.js) that replace the internal physics time step with a Zeqond-synchronized delta locked to the HulyaPulse 1.287 Hz timebase. This produces deterministic, cross-platform physics that gives identical results across all engines. Includes live N-body solar system demo showing synchronized vs unsynchronized gravitational simulation, full plugin source code with syntax highlighting, copy buttons, and integration guide.